Star Wars: Battlefront Review: May the Force be with you, and also spare time

Star+Wars%3A+Battlefront+Review%3A+May+the+Force+be+with+you%2C+and+also+spare+time

If nostalgia were ever to take form in a video game, Star Wars: Battlefront would be just that.

Developed as a sequel to the fan-favorite 2004 and 2005 Star Wars: Battlefront games, EA’s new Star Wars: Battlefront game hit the shelves on November 17 before being eagerly snapped up by fans of the Star Wars Universe.

EA, loudly beaming confidence in their new title, was met with much criticism before the game’s debut for removing the single-player campaign and space-battle portions of the game. Both of these considered staples to its predecessor’s gameplay, Star Wars: Battlefront still managed to impress.

While it certainly doesn’t do the justice of modeling the old games, it takes on its own form filled with stunning visuals, epic music, and sounds that would make the slightest Star Wars fan shudder with excitement.

The work EA put into designing the worlds of the Star Wars universe must have been immense, never have I seen such beautiful renditions of the dense forests of Endor, the snowy plains of Hoth, or the dry deserts of Tatooine.

On top of these graphic masterpieces are the sounds and music of the Star Wars Universe. Epic, but familiar, songs belt out as you clash between Empire and Rebels. Shots from each side ring out in memorable harmony whether you’re far away or in the heat of combat. The dull hum and exciting spark of lightsabers fill your ears when graced with the presence of Darth Vader or Luke Skywalker. All of this supported by the yells of rebels, blasts from an AT-AT, and natural phenomena that happen on each planet.

Gameplay, while still impressively smooth, feels just a little… average. While it does take some skill to get the lead on your shots as they purposely veer to far left or recoil up, it almost feels too easy to take someone down. And I like it. The Battlefront series was never much about individual skill, this isn’t Battlefield, it’s Battlefront. It should feel like a game where mass amounts of Imperials and Rebels meet and clash, producing a heavy stream of lasers shooting either side, and Battlefront delivers here. It does a good job of making it feel like Empire VS Rebels, instead of my teammates and myself versus them. Sure, the gameplay has its faults: overpowered weapons, useless weapons, a rush to whatever power-up is available, etc, but it does itself justice through leaving the game into a sort of organized chaos of battle.

Battlefront is supported by a fairly large variety of game-modes in an attempt to lengthen its replayability value. The game’s multiplayer is fresh with exciting game-modes like Walker Assault, Blast, Fighter Squadron, and Heroes Vs Villains, but is brought down by EA’s smaller portion gift to single player. Survivor mode is average, but at least challenging. Pitting you or you and a friend against waves of hostile Rebels or Imperials. With this are also some supplementary Battles you can play on the maps available, mostly left as a piece of something to do  for single-player while something downloads presumably. With no campaign and lackluster single-player, Star Wars: Battlefront is a game best played with an online connection and friends, otherwise you’re in for either a lonely or uneventful game that consists of a fun, yet extremely long grind to level 50.

Overall, Star Wars: Battlefront did a great justice to the Star Wars series by creating a wonderfully exciting game filled with the sights and sounds of the Star Wars Universe, but did a bad job of replicating the Battlefront games of old. The gameplay is intense and chaotic, but nothing that jumps out as spectacular. Regardless, Star Wars: Battlefront is a game ‘good enough’ to fill that Star Wars void in your heart until the next film: Star Wars: The Force Awakens.